Eagle Eye
1–10 players · party, speed, observation, family
Speed-spotting showdown! Your card and the TV card always share exactly ONE symbol. Find it, tap it, score — your card refreshes, the TV keeps rotating, sharpest eyes win.
Score the most matches: your card and the TV always share exactly one symbol.
- The TV shows a card of symbols — so does your phone.
- Exactly ONE symbol appears on both. Find it and tap it on your phone.
- Score! Your card refreshes instantly. The TV card rotates every few seconds.
- A wrong tap freezes your card for a moment — look before you tap.
- Most matches when the clock runs out wins.
Open Ice
1–8 players · action, real-time, team
Top-down disc sport. Dribble, blast, and check people off the puck.
Put the puck in their net. First to five.
- Touch the puck to carry it — you dribble by pushing.
- Tap to shoot, hold to charge a blast. You shoot where you're steering.
- Hold BRAKE to plant and pick your corner.
- With no puck, that same button is a DASH — it knocks the carrier off the puck, and you're slow for a moment after.
- Spikes and pits kill you. Bumpers and boost pads don't care whose side you're on.
Pest Control
1–8 players · action, real-time, co-op, arcade
The porch light is on and something is coming for it. Play DEFEND THE PORCH and everyone gets a swatter, surviving the waves together while the kills are counted one by one — or play FORMATION, where one player holds the swatter and everybody else is a bug.
Two games, one porch. DEFEND THE PORCH: everybody holds a swatter and survives the waves together, ranked on kills. FORMATION: one player defends and everybody else is a bug, and the swatter rotates every round.
- Both modes: left and right slide the swatter along the bottom of the TV, and FIRE swats straight up.
- DEFEND — anything that gets past you lands on the porch and chews through the integrity bar. At zero, the swarm wins and everybody loses.
- DEFEND — getting hit costs a life and puts you down for about three seconds. You always come back. The striped wasp does not kill you, it carries your swatter off; shoot the wasp holding it to free your teammate, and they come back with a DOUBLE swatter.
- FORMATION — as a bug you sit in the drifting formation, safe and scoring nothing. The formation steers itself; the only thing you control is when your own bugs leave it.
- FORMATION — DIVE drops from your column and scores if it reaches the porch. HAUL goes for the defender's swatter instead: slower, telegraphed longer, three hits to stop — but if it gets away the defender is disarmed for four seconds and everybody walks in.
- FORMATION — a short table flies MORE THAN ONE BUG EACH, so a small room still puts a real formation over the porch: six bugs between you at two, three or four players — all six flown by one person at two, three each at three, two each at four. Five players and up it is one bug each. Every bug has its own cooldown, and a press sends one of yours: whichever is ready and furthest from the swatter.
- FORMATION — no bug can go twice in a row, so the swarm has to time it together. Everything at once overwhelms the defender; one at a time gets picked off.
- FORMATION — the defender scores per bug swatted plus a big bonus for holding the round, and has two cans of bug spray for the moment it all comes at once.
Boomerang
1–8 players
Top-down arena brawler — throw, bounce, and catch boomerangs to be the last food standing!
Score kill points to hit the match target and be the last food standing.
- Steer your food fighter around the arena with the joystick.
- Aim and throw your boomerang to knock out rivals.
- Catch it on the way back to arm your next throw.
- Grab power-ups and dash to dodge incoming boomerangs.
Rat Race
1–8 players
One chef defends the kitchen. Rats steal all the food. 3 minutes on the clock!
Rats steal the food goal; the lone chef defends it until the buzzer. More rats means a bigger goal.
- Rats: grab food and haul it back to your holes; dash to dodge.
- Chef: throw utensils to stun rats — even mid-dash now lands a hit.
- Chef: PAN SLAM stuns every rat around you at once (cooldown).
- Chef: drop MOUSE TRAPS on the floor — limited, but a long stun.
- A stunned rat drops its food toward the center, out of easy reach.
- Big swarm? A guard cat prowls, chasing whoever's carrying food.
Road Rage
1–4 players · racing, real-time
High-speed multiplayer racing with items and power-ups
Cross the finish line first after three item-fueled laps.
- Pick your car, then confirm to hit the grid.
- Steer and hold the gas around the track.
- Grab item boxes for boosts and weapons.
- Fire shells and drop bananas to slow rivals.
- Race the laps and take the checkered flag first.
Paddle Royale
1–8 players
Last paddle standing wins. Dynamic polygon arena shrinks as players are eliminated!
Be the last paddle standing as the arena shrinks.
- Slide your paddle along your wall to block the ball.
- Miss the ball and you lose a life.
- Lose all your lives and you're knocked out.
- The arena reshapes as rivals fall — outlast everyone.
Sharks & Minnows
1–16 players
The pool classic: the whole shoal crosses together on the whistle while the sharks patrol. Get tagged and you're seaweed — rooted, but still grabby.
Be the last minnow swimming. Everyone crosses together on each SWIM! blast — sharks patrol the middle, and the caught become seaweed that can still tag you.
- Rounds are synchronised: on SWIM!, every minnow crosses the SAME way at once.
- Reach the far deck and you're HELD there — swim up and down it all you like, but you can't re-enter the water.
- The next whistle sends the whole shoal back the other way. Direction alternates every leg.
- Dash past sharks in short bursts — watch your stamina ring.
- Dawdle on the old deck past the whistle and you're auto-tagged.
- Go 3 crossings with nobody caught and KELP BEDS bloom in the channel — they drag minnows to a crawl (sharks swim through free). More kelp every 3 catch-free crossings; it thins out once catches resume.
- Tagged? You're seaweed: rooted where caught, but REACH still tags passers.
- Playing shark? Every tag is worth 2 points — hunt, don't drift.
- Last minnow wins the round — first to the round-win target takes the match.
Tin Tanks
1–8 players
Slow tanks, ricocheting shells, sudden death. Clear escalating missions together — friendly fire is very real.
Destroy every enemy tank in each mission. Survive as deep into the run as the squad can — shared lives, and yes, your shells hurt your friends. Or pick Deathmatch and turn the guns on each other.
- Left stick drives your hull; right stick aims the turret.
- TAP the aim stick to fire — shells ricochet off walls ONCE, so bank them around corners.
- Shells destroy shells: shoot theirs out of the air.
- MINE plants a charge: it pops tanks AND blows soft cork walls open.
- Co-op: squad wiped = lose a life and retry; every 5 missions earns one back. Deathmatch: most kills when the clock hits zero.